![]() ![]() There will be a chest to loot in the Master's Room before you exit the area. Completing the cutscene will complete the quest and obtain the gem. Successfully go through the checks to avoid battle. Complete the battle sequences and use the switches to unlock the next rooms until you reach the Master. There is one more teleporter arrow in the first room that can be activated. Activate all arrow directions to continue. Complete the battle, take the adventurer's notes and take the teleporter with the arrow that points down to activate it on the main platform. Use Thieve's tools to unlock the cell gate. Observe the rune plaque on the wall then take the Depleted rune. The west teleporter will take you to a small room. Take the newly activated teleporters to the next area. Have the character join the rest of the party and have each character step on the rune switches on the floor. Face the south wall and interact with the crates to move them. When the next area is successfully opened, take your party to the next room with the rune markings. Use each party member to activate multiple switches. Head over to lit rooms and loot its contents. Disarm the traps and trigger the slabs to gain access to the next area. Complete the final sequence to complete the quest. Continue until you reach the Master and the Gem. Complete any battle sequences in your way. Use the Thieve's Tools to Lockpick any doors. Take the Minor gate indicated by the blue glow to teleport to the next area. Use the runes to access the next area. Loot the area and check or the other interactable objects. Succeed in passing her checks to avoid any combat. ![]() This will eventually trigger another cutscene with Aksha. This is where you will the blue glowing indicator that will lead you to the next room. Interact with the set of doors. You will have to climb over the small block. Return to the other end of the red carpet and go through the narrow arch area. Past this area are some bookshelves that can be looted for Crafting Recipes. Following the red carpet to the end will lead to a battle sequence. This will go up to a set of dimly lit areas. Get to the red-carpeted area that also leads to a flight of stairs. Return to the first area and climb to the platform above the row of cell gates. Take the wooden structures to cross to the next rooms and continue to light the mana lamp. Light the mana lamps then approach the creatures nearby to trigger a battle. Open the cell gates by flipping the switch to the right of it and step into the blue area to take you to the next floor. Loot the sacks and baskets in the area before taking the flight of stairs. This will trigger a cutscene and you will be lead to speak to Aksha. Go through a set of cell gates to proceed to the next area. Go through the room with zombies and complete the battle sequence. You will come across a battle sequence on your way to the next few rooms. The bookcase on top of the staircase will have a Rapier, some gems, and a scroll. Double-check the map to see any lootable areas. Sorry for the wall of text, but I really hope this mod gets popular and this is a part of my (attempted) contribution.Loot the bookcases in the area. Some of the gems can even be grown this way IRL. Add a gem synthesis device to deal with such problem works like current synthesis device, but has slots for impurities such as Chromium and Iron.Īlso, we can grow some gems the AE2 way, i,e, throw some crystals in concentrated hot solutions and it will grow bigger (into a perfect shape due to the limitations).We can further improve this method by adding an option to turn on "gem hardmode" or something like that. Add such impurities to the recipe as well.swapping the ingredients' position magically creates the impurities which results in color/structure change. ![]() However, the concentration is quite low, so I came up with a few solutions here: The two Beryl-based gems actually differs in their impurities: Emerald has Chromium replacing Aluminium, and Aquamarine has iron 2+/3+ ions replacing Aluminium. Then what makes their color differ from each other? This brings us to the second part of this suggestion: more "realistic" approach of the gem synthesis. You may have noticed that aquamarine and emerald shares the same ingredient: Beryl. Since there are many other gems in the world of modded Minecraft, I think it might be a good idea to implement gem synthesis to Alchemistry.Ĭurrently, synthesis works by just putting some ingredients and energy together, so I'll just list a few examples of recipes. ![]()
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