![]() ![]() P: Immortal Spirit, Blazing Bolts, Caliometry (all but essential since they changed how heat is generated and lost for any elemental build), Clarivoyance, Waterfall. Magic Knight Fire (single target melee focused build):Ī:Flowing Strike, Soothing Spring, Overload, Rushing River, Fire Bolt, Tempest The whole cycle of this is you hit enemies from afar with overload out of the gate, then sweep in with some chain lightning, spam some tempests, maybe throw in a few waterfalls, then sit back and pop flowing strike and soothing spring until the numbers rebuild if anything is left alive after your initial clean sweep. You can swap out one of the other traits (waterfall or static chrge being favorite) for Measure Twice, Cut Once if you want to take out the chance factor entirely, since you'll never be going 9 seconds without falling back to spamming Flowing Strike (making Focused Breathing worthless). Clari gives you the barriers on just about every other hit. Flowing Strike is your primary builder of Chi, which through Soothing Spring and Immortal Spirit will keep you alive through pretty much anything. Elementalism exists for DPS, Waterfall gives you a little bit more since otherwise you're not spending blade energy except on Soothing Spring, and that's got too long a cooldown. ![]() If you change out -anything-, do not remove Clarivoyance, as it is what the rest of the build is built around. Waterfall is a personal preference in that last one, but the rest are more or less essential to the whole deal. P: Immortal Spirit, Static Charge, Caliometry (all but essential since they changed how heat is generated and lost for any elemental build), Clarivoyance, Waterfall Magic Knight Thunder (multitarget melee focused build):Ī:Flowing Strike, Soothing Spring, Overload, Rushing River, Chain Lightning, Tempest Don't even try to main tank though, and if off tanking is for some single target huge mob, then it's still pretty worthless, it's only good for stuff like the draugr lord fight in polaris where you get tons of mobs and the boss, but, let's be honest, it's not going to be THAT dungeon you need to off tank in.)ĭamage 100% or for soloing, Damage 70%, Survability 20%, Healing 10% (feel free to play around with these) There are only two anima allocations you need to know and they depend entirely on if you're in a boss or dungeon or soloing (this is a solo build, but it's not shabby at dungeon runs at the lower levels, and is very very good at off tanking mobs that spawn during boss fights if you ned that sorta thing because of the high damage and high survivability. Call them Magic Knight Thunder and Magic Knight Fire Not letting me screen shot, so I got two builds. ![]() ![]() Let me just screen cap mine, gimme a bit I find it is stupidly effective. Trash packs are pretty easy because between the sigil, its passive, and the Eldritch Tome, you have a pretty powerful AoE spam you can use. Longer fights might see you run low, but the Blood abilities are cheap enough that you can get your heal back on pretty quickly despite the slow regain rate. Keep throwing in the Dread Sigil every so often to keep up the damage over time effect.īasically, you have massive boosts to your damage over time, have constant healing, and most fights are over before you've had a chance to run out of energy. So I'd recommend grabbing Runic Hex and Paroxysm instead to keep up the healing and damage.īasically, you'll want to open up most fights with scourge and reap right away, and then fire off your hex and sigil if you're going against a boss or group, before alternating raging shot and the basic while they recharge. It worked out pretty well in dungeons - but I found that it wasn't quite up to keeping me healed if I got mobbed in solo. Now, the original author's build recommended Shell Salvage and its passive Salvage Expert to keep energy up so you can just go on with spamming Raging Shot and Dread Sigil pretty much indefinitely while waiting the scourge/reap combo to reacharge. Then get Dread Sigil, Reap, and Eldritch Scourge from the Blood set.įor passives, grab Odds and Evens from the shotgun tree and then Lingering Curse, Contaminate, and Desolate from blood. Just a two-dot version will be enough, and they are cheap and plentiful in the auctions.īasically, you'll want Raging Shot and the basic attack from your shotgun. But grabbing an Eldritch Tome is pretty much essential to making this build work. I've heard the Redeemer has a pretty nice effect that might be interesting too. You can use any old shotgun, though a SPES is recommended. My personal favourite is the DD Warpriest build that uses shotgun/blood. Like Morbious said, the forum has some nice builds on it. ![]()
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