![]() ![]() You just might want to make sure you and your friends define the parameters for the term before discussing it so that everyone is on the same page. No matter what your preferred definition is for OTK, everyone can agree that a one-turn kill is a large amount of lethal damage. Mage Paladin Priest Rogue Shaman Warlock Warrior Forums. Find most popular Mage decks in different archetypes. If you’re the type of person who interprets OTK literally, you might find the more liberal use of the phrase to be deceptive. Hearthstone Database, Deck Builder, News, and more Hearthstone Database, Deck Builder, News, and more. Check out Mage Standard Decks (March 2023) using data from last 4 days. They have no issue using it to reference any turn that deals a high amount of lethal burst damage. ![]() Other players allow for the term to be defined more loosely. For them, a one-turn kill is only accomplished by taking someone’s health from 30 to 0 in a single turn. Some people hold strict definitions of the phrase OTK. Sometimes, this phrase could be used to describe highly aggressive decks, but it can also be a key part of tempo decks that use combos as their win condition. In general, it’s meant to express a deck’s ability to deal large amounts of burst damage. In Hearthstone, OTK represents an abbreviation for the phrase “one-turn kill.” While the phrase is conceptually simple, there’s a bit of variance in the way that it’s used. They need to nerf Sorcerer's Apprentice so it only reduced the first spell cast each turn.As is the case with many games, Hearthstone has numerous phrases and abbreviations that can be overwhelming for a new player.Ĭard games in particular are littered with terms, like Bomb, Cantrip, Mill, Ramp, Burn, and Bounce, that can be a lot to take in, but once you learn, it all becomes second nature. Mozaki Mage is an OTK deck that aims to utilise spell discounts to play a large number of spells with Mozaki, Master Duelist in play before utilising the large amount of spell damage to burst opponents down with cheap damage spells like Ignite. At least Rogue has to wait until turn 6 to pull off these shenanigans, and they only have two (nerfed) preps for reduction. Playing 6-7 free cards in a turn is ridiculous, and cheap mage spells are good. The problem is too many cheap sells in recent expansions combined with spell-cost reducers. time warp OTK Mage that literally gives you 5-7 turns in a row to just take your time toying. ![]() I played a Quest-cyclone mage this morning that played like 7 cards on turn 2 and had a giant out the next turn. Infinite TIme Warp OTK Mage Darkmoon Faire Hearthstone. Cyclone arcane giants quest finishes the quest early as fuck and if they have either giants or those flame wakers its gg Turn 2: Echo of Medivh, Arcane Giant and Archmage Vargoth. Turn 1: Arcane Giant, Archmage Vargoth and Time Warp. Turn 2: Alexstrasza to reduce the ennemys remaining life to 15. Ppl here saying they neef to draw their deck? Thats exodia mage. Turn 1: Arcane Giant, Echo of Medivh, Arcane Giant and Time Warp. He completed the quest and on turn 4 he just went to town. Ive played odd paladin vs this cancer and lost all matches and one i lost on turn 3. Well it did and so he killed me in those 2 extra turns. And yeah ive even see them pulling vargoth on turn 7 and i remember thinking i was safe from lethal and with lethal in hand and laugh when he used vargoth with quest cause i thought it wouldn't give them 2 extra turns. Turn 9? Quest Cyclone Mage? Do u play wild? I do and they always get the quest done by turn 5 and kill u the next turn. Nothing that happens on turn 9 in wild can be considered broken. ![]()
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